September 11, 2012

Creating a cross-platform project on Eclipse and Xcode

Picking up from where we left off on the previous post (click here if you still haven’t seen it), we’re now going to make a new Cocos2dx project that works on both Eclipse and Xcode and eventually, on Android and iOS device. This tutorial will assume you have followed the previous posts. I will refer to the same directories whenever you see Cocos2dx Root, Android SDK Root, and Android NDK Root.

August 21, 2012

Setting up COCOS2D-X on MAC OSX

When I was starting Cocos2d-x, I found it very very hard to find supporting documentation and tutorials for beginners. There are some but most of them are outdated and/or unapplaicable to version 2.0.So I decided to make my own tutorial for the latest version of Cocos2d-x and Android SDK. Now, let's get started. We need to set up a few things first before we can actually work on a cross-platform mobile game.

August 14, 2012

So what's up?

Hi guys, what's up? You probably don't know me since this is the first post in this blog. That's what this first post is for. Now let me introduce myself and this blog and what it's supposed to do.